Matchmaking Revamp


Patch Notes: Matchmaking System Overhaul

Overview

I’ve completely revamped the matchmaking system to address performance, scalability, and usability issues. The new system is faster, more efficient, and ensures a smoother gameplay experience for everyone. Here's what changed:

Key Changes

  1. New Matchmaking System
    • Before: The system would retrieve all players, load their five save slots, check their ELO scores individually, and select one at random within a specific ELO range.
    • Now: A range search on Unity Leaderboards is performed to find a suitable opponent, selecting one at random, and the first ship is automatically used for matchmaking.
    • Result: Significant performance improvements with battles now starting in seconds.
  2. Removal of Save Slots
    • Save slots have been removed as they were deemed unnecessary.
    • Impact: Only ships saved in slot 0 are now loaded for matchmaking. If your ship isn’t saved in slot 0, reach out on the community forum or Discord to have it restored.
  3. Bug Fixes
    • Fixed an issue where new players or those returning after a long break experienced problems with matchmaking.

Improvements

  • Faster and more efficient matchmaking, reducing wait times.
  • Scalable solution designed to handle larger player bases without performance degradation.

A Message from the Team

I'm thrilled with how this update improves your matchmaking experience. Thank you for your feedback and support—keep it coming on our community forum or Discord. Have fun, and see you in battle!

Happy gaming!

Files

WebGL.zip Play in browser
3 days ago

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