Small update & Bug fixes
Stargrid ยป Devlog
๐ ๏ธ Balance Changes
- Cannon
- Damage: 5 โ 3
- Reload: 3000ms โ 3500ms
- Rate of Fire: 3000ms โ 3500ms
- Machine Gun
- Damage: 5 โ 4
- Shotgun
- Damage: 6 โ 5
- Rocket Launcher
- Damage: 6 โ 3
- Missile Launcher
- Damage: 6 โ 3
๐ง New Features
- New Module: Stealth
- Ships with Stealth module equipped will now occasionally cloak.
- Attacks with projectiles against a cloaked ship will have lowered accuracy, helping to disperse incoming damage over a larger area.
- Inventory Updates
- Hold Shift to combine x10 items in the inventory.
- Hold Shift to disassemble x10 blocks.
- Holding Shift now crafts x50 items instead of x10.
๐ ๏ธ Bug Fixes & Improvements
- Inventory Fixes:
- Fixed the issue where items could be overstacked past 9999. Items above the limit will no longer disappear, but will have bugged numbers instead.
- Camera & Controls:
- Fixed the issue with the observer camera occasionally shaking.
- Fixed ship controls randomly showing up during battle.
- Fixed the random appearance of an arrow icon when a ship is out of camera sight.
- Visual & Stealth Fixes:
- Fixed blocks becoming darker after a ship uses the Stealth module.
- UI/Interaction Improvements:
- Changed the panning control from Right Mouse Button to Middle Mouse Button. (Right Mouse Button previously removed blocks and weapons, making it difficult to pan larger ships.)
- Removed the crafting cooldown for Crafting Tech Points.
- Miscellaneous:
- Added an end battle explosion effect.
Stargrid
Multiplayer, Physics-Based Autobattler
Status | In development |
Author | 1ButtonWonder |
Genre | Strategy |
Tags | autobattler, Multiplayer, Physics, Space |
Languages | English |
Accessibility | One button |
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- Transmutate Modules52 days ago
- Active/Passive Ship Modules59 days ago
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