Active/Passive Ship Modules


Hello everyone,

I'm excited to share today's update, which introduces the first module and brings a host of fixes and improvements!

New Features

  • Modules:
    • Modules are a new drop-only item with a 5% chance to drop after winning a match.
    • They can be equipped in the ship inventory slots within your inventory.
    • Important: Module effects do not stack.
    • First Module - "Barrier":
      • Automatically places a shield barrier between your ship and the enemy's ship when the cooldown ends.
      • Barriers last for a set duration and cannot be destroyed by projectiles.
      • They are not physical obstacles, so they won't interfere with movement or positioning.

    More modules will be added soon! Stay tuned!

Bug Fixes

  • Improved physics performance at 8x and 16x speed. While progress has been made, there is still room for improvement.
  • Fixed an issue where Tier 5 tech upgrades could be acquired without spending tech points.

GUI Updates

  • Updated many UI elements to match recent scaling changes. Most are now larger for better readability.
  • Completely overhauled block, weapon, and item tooltips:
    • Tooltips now provide much more detailed and useful information.

Ongoing Bugs

We’re actively working on the following issues:

  1. Matchmaking failures: Sometimes matchmaking fails; reloading will fix this.
  2. Crash after a battle: While crashes may still occur, ship save files will no longer be corrupted. Reloading the game will restore functionality.
  3. Visual bugs with lasers/thrusters: Lasers and thrusters may remain visible after battles. This is purely visual and does not impact gameplay.
  4. Placement bug: Occasionally, a block or weapon cannot be placed. Reloading the game resolves this issue temporarily while I investigate.

Thanks and have fun playing! I'm grateful for your continued support and feedback as I work to improve the game. Keep an eye out for future updates! 😊

Files

WebGL.zip Play in browser
8 days ago

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