Transmutate Modules
Stargrid ยป Devlog
Hello Everyone!
๐ New Features
- Module Transmutation:
- You can now transmute 3 unwanted modules into 1 random new module. Happy experimenting!
โ๏ธ Balance Changes
- Upgrade Requirements Adjusted:
- The number of blocks needed for an upgrade has been reduced from 4 to 3.
- Rocket Launcher Tweaks:
- Damage increased from 4 to 6.
- Rockets now travel significantly faster, improving their effectiveness in combat.
๐ Bug Fixes
- Combat Visuals:
- Resolved an issue where random tractor beams, lasers, and nano lasers displayed incorrectly at the end of a fight.
- Area of Effect Fixes:
- Fixed a bug where area of effect (AoE) damage wasnโt being applied properly, impacting AoE weapons negatively.
- Camera Audio:
- Fixed a bug that caused a repeated clicking sound when panning the camera in certain situations.
- Ship Integrity:
- Fixed an issue causing ship corruption. While the underlying crash still exists, reloading the game will now restore your ship to its correct state.
- Weapon Handling:
- Players can now successfully remove the Gauss Rifle from their ships.
๐ ๏ธ Known Issues
- Block and Weapon Placement:
- There is an ongoing issue preventing block or weapon selection and placement in certain scenarios. We are actively investigating this. Reloading should fix this problem for now.
Have fun playing and keep sending your feedback!
Files
WebGL.zip Play in browser
2 days ago
Stargrid
Multiplayer, Physics-Based Autobattler
Status | In development |
Author | 1ButtonWonder |
Genre | Strategy |
Tags | autobattler, Multiplayer, Physics, Space |
More posts
- Active/Passive Ship Modules9 days ago
- Fix for higher resolutions!13 days ago
- Visual Upgrades!17 days ago
- Explosive Charge Block18 days ago
- Improved New Player Experience23 days ago
- New Weapon: Gauss Rifle25 days ago
- Multiplayer Test 2.029 days ago
- Full Database Reset30 days ago
- Database Reset30 days ago
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